Sumbangan 15 September 2024 – 1 Oktober 2024 Tentang pengumpulan dana

Game Engine Design and Implementation

Game Engine Design and Implementation

Alan Thorn
Sukakah Anda buku ini?
Bagaimana kualitas file yang diunduh?
Unduh buku untuk menilai kualitasnya
Bagaimana kualitas file yang diunduh?
Almost every video game on the market today is powered by a game engine. But, what is a game engine? What does it do? How are they useful to both developers and the game? And how are they made? These, and other important engine related questions, are explored and discussed in this book. In clear and concise language, this book examines through examples and exercises both the design and implementation of a video game engine. Specifically, it focuses on the core components of a game engine, audio and sound systems, file and resource management, graphics and optimization techniques, scripting and physics, and much more. Suitable for students, hobbyists, and independent developers, this no-nonsense book helps fine tune an understanding of solid engine design and implementation for creating games that sell.
Tahun:
2010
Penerbit:
Jones and Bartlett
Bahasa:
english
Halaman:
593
ISBN 10:
0763784516
ISBN 13:
9780763784515
Nama seri:
Foundations of Game Development
File:
PDF, 10.72 MB
IPFS:
CID , CID Blake2b
english, 2010
Membaca daring
Pengubahan menjadi sedang diproses
Pengubahan menjadi gagal

Istilah kunci